Concept website · fictional venue, games & programme

01 / The arcade

PICK YOUR
OBSESSION.

Six original cabinet concepts. From one-button concentration to shoulder-to-shoulder rivalries.

6 CABINETS

Original illustration for NEON RIVAL1994 / CONCEPT
Fighting · 1–2 players2 TOKENS

NEON RIVAL

Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

Original illustration for MIDNIGHT RUN1991 / CONCEPT
Racing · 1 player2 TOKENS

MIDNIGHT RUN

Chase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.

Original illustration for STAR SWARM1986 / CONCEPT
Shooter · 1 player1 TOKEN

STAR SWARM

A lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.

Original illustration for GRID RUNNER1983 / CONCEPT
Maze · 1 player1 TOKEN

GRID RUNNER

Route power through an ever-changing circuit. Keep moving, read the gates and don’t cross a live wire.

Original illustration for CYBER RESCUE1993 / CONCEPT
Co-op action · 1–2 players2 TOKENS

CYBER RESCUE

Two courier robots cross a city in blackout. Share the screen, split the trouble and bring the power back.

Original illustration for ORBITAL1989 / CONCEPT
Pinball · 1 player1 TOKEN

ORBITAL

A steel ball, a deep-space mission and a multiball worth waiting for. Keep the orbit alive.

All six titles, years, artwork and cabinet specifications are fictional design concepts. These are not licensed emulations or playable browser games.

YOUR FIRST CREDIT

GOOD AT NOTHING?
WELCOME IN.

Start with Grid Runner for simple controls, or share Cyber Rescue with a friend. Read each cabinet’s controls before inserting a token. Take a break between runs and let the next player have a turn.

Plan a pocketful of play →