01 / CONTROLS
KNOW YOUR BUTTONS.
Left and right flippers + launch button. Catch, aim, release. No cabinet shaking.
1989 · ORIGINAL CABINET CONCEPT
A steel ball, a deep-space mission and a multiball worth waiting for. Keep the orbit alive.

01 / CONTROLS
Left and right flippers + launch button. Catch, aim, release. No cabinet shaking.
02 / FIRST RUN
A controlled catch gives you time to pick a shot. You don’t have to hit every ball immediately.
03 / RANKED RULES
Three balls · standard settings · no extra credits. Highest score wins.
Concept specifications and synthetic rankings. No real cabinet, historical release date or score record is claimed.
KEEP THE NIGHT GOING
1994 / CONCEPTTwo rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.
1991 / CONCEPTChase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.
1986 / CONCEPTA lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.