Concept website · fictional venue, games & programme

1994 · ORIGINAL CABINET CONCEPT

NEON
RIVAL

Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

CategoryFighting
Players2
Per credit2 tokens
SEE THE BOARD ↗
Original artwork for NEON RIVAL

01 / CONTROLS

KNOW YOUR BUTTONS.

8-way stick + 6 buttons. Light, medium and heavy attacks; hold away to guard.

02 / FIRST RUN

ONE GOOD HABIT.

Start with one reliable attack. Learn its range before chasing a flashy combo.

03 / RANKED RULES

SAME SETUP. FAIR SHOT.

Solo score mode · normal difficulty · one credit · no continues. Tournament play uses best-of-three matches.

Concept specifications and synthetic rankings. No real cabinet, historical release date or score record is claimed.

KEEP THE NIGHT GOING

TRY SOMETHING ELSE.

Original illustration for MIDNIGHT RUN1991 / CONCEPT
Racing · 1 player2 TOKENS

MIDNIGHT RUN

Chase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.

Original illustration for STAR SWARM1986 / CONCEPT
Shooter · 1 player1 TOKEN

STAR SWARM

A lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.

Original illustration for GRID RUNNER1983 / CONCEPT
Maze · 1 player1 TOKEN

GRID RUNNER

Route power through an ever-changing circuit. Keep moving, read the gates and don’t cross a live wire.