01 / CONTROLS
KNOW YOUR BUTTONS.
8-way stick + 6 buttons. Light, medium and heavy attacks; hold away to guard.
1994 · ORIGINAL CABINET CONCEPT
Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

01 / CONTROLS
8-way stick + 6 buttons. Light, medium and heavy attacks; hold away to guard.
02 / FIRST RUN
Start with one reliable attack. Learn its range before chasing a flashy combo.
03 / RANKED RULES
Solo score mode · normal difficulty · one credit · no continues. Tournament play uses best-of-three matches.
Concept specifications and synthetic rankings. No real cabinet, historical release date or score record is claimed.
KEEP THE NIGHT GOING
1991 / CONCEPTChase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.
1986 / CONCEPTA lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.
1983 / CONCEPTRoute power through an ever-changing circuit. Keep moving, read the gates and don’t cross a live wire.