Concept website · fictional venue, games & programme

1991 · ORIGINAL CABINET CONCEPT

MIDNIGHT
RUN

Chase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.

CategoryRacing
Players1
Per credit2 tokens
SEE THE BOARD ↗
Original artwork for MIDNIGHT RUN

01 / CONTROLS

KNOW YOUR BUTTONS.

Steering wheel, accelerator and brake. Automatic gears. The course is Coast Loop.

02 / FIRST RUN

ONE GOOD HABIT.

Brake before the bend, settle the wheel, then accelerate through the exit.

03 / RANKED RULES

SAME SETUP. FAIR SHOT.

Coast Loop · dry conditions · standard car · standing start. Lowest total time wins; enter whole milliseconds.

Concept specifications and synthetic rankings. No real cabinet, historical release date or score record is claimed.

KEEP THE NIGHT GOING

TRY SOMETHING ELSE.

Original illustration for NEON RIVAL1994 / CONCEPT
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Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

Original illustration for STAR SWARM1986 / CONCEPT
Shooter · 1 player1 TOKEN

STAR SWARM

A lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.

Original illustration for GRID RUNNER1983 / CONCEPT
Maze · 1 player1 TOKEN

GRID RUNNER

Route power through an ever-changing circuit. Keep moving, read the gates and don’t cross a live wire.