Concept website · fictional venue, games & programme

1983 · ORIGINAL CABINET CONCEPT

GRID
RUNNER

Route power through an ever-changing circuit. Keep moving, read the gates and don’t cross a live wire.

CategoryMaze
Players1
Per credit1 token
SEE THE BOARD ↗
Original artwork for GRID RUNNER

01 / CONTROLS

KNOW YOUR BUTTONS.

4-way stick. Collect circuit nodes and reach the exit before the timer ends.

02 / FIRST RUN

ONE GOOD HABIT.

Look two junctions ahead. A longer clear route beats a risky shortcut.

03 / RANKED RULES

SAME SETUP. FAIR SHOT.

Circuit A · three lives · one credit · no level select. Highest score wins.

Concept specifications and synthetic rankings. No real cabinet, historical release date or score record is claimed.

KEEP THE NIGHT GOING

TRY SOMETHING ELSE.

Original illustration for NEON RIVAL1994 / CONCEPT
Fighting · 1–2 players2 TOKENS

NEON RIVAL

Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

Original illustration for MIDNIGHT RUN1991 / CONCEPT
Racing · 1 player2 TOKENS

MIDNIGHT RUN

Chase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.

Original illustration for STAR SWARM1986 / CONCEPT
Shooter · 1 player1 TOKEN

STAR SWARM

A lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.