Concept website · fictional venue, games & programme

1986 · ORIGINAL CABINET CONCEPT

STAR
SWARM

A lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.

CategoryShooter
Players1
Per credit1 token
SEE THE BOARD ↗
Original artwork for STAR SWARM

01 / CONTROLS

KNOW YOUR BUTTONS.

8-way stick + fire and shield. Shield has a cooldown; watch the small meter.

02 / FIRST RUN

ONE GOOD HABIT.

Small movements leave more room for the next wave. Don’t pin yourself to an edge.

03 / RANKED RULES

SAME SETUP. FAIR SHOT.

Standard mode · three lives · one credit · default difficulty. Highest score wins.

Concept specifications and synthetic rankings. No real cabinet, historical release date or score record is claimed.

KEEP THE NIGHT GOING

TRY SOMETHING ELSE.

Original illustration for NEON RIVAL1994 / CONCEPT
Fighting · 1–2 players2 TOKENS

NEON RIVAL

Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

Original illustration for MIDNIGHT RUN1991 / CONCEPT
Racing · 1 player2 TOKENS

MIDNIGHT RUN

Chase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.

Original illustration for GRID RUNNER1983 / CONCEPT
Maze · 1 player1 TOKEN

GRID RUNNER

Route power through an ever-changing circuit. Keep moving, read the gates and don’t cross a live wire.