Concept website · fictional venue, games & programme

1993 · ORIGINAL CABINET CONCEPT

CYBER
RESCUE

Two courier robots cross a city in blackout. Share the screen, split the trouble and bring the power back.

CategoryCo-op
Players2
Per credit2 tokens
SEE THE BOARD ↗
Original artwork for CYBER RESCUE

01 / CONTROLS

KNOW YOUR BUTTONS.

8-way stick + jump, attack and gadget. Two players can revive one another once per stage.

02 / FIRST RUN

ONE GOOD HABIT.

Keep both characters in view. Clearing a path together is faster than racing ahead alone.

03 / RANKED RULES

SAME SETUP. FAIR SHOT.

Solo leaderboard · default difficulty · one credit. Co-op is casual play and has no ranked score here.

Concept specifications and synthetic rankings. No real cabinet, historical release date or score record is claimed.

KEEP THE NIGHT GOING

TRY SOMETHING ELSE.

Original illustration for NEON RIVAL1994 / CONCEPT
Fighting · 1–2 players2 TOKENS

NEON RIVAL

Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

Original illustration for MIDNIGHT RUN1991 / CONCEPT
Racing · 1 player2 TOKENS

MIDNIGHT RUN

Chase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.

Original illustration for STAR SWARM1986 / CONCEPT
Shooter · 1 player1 TOKEN

STAR SWARM

A lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.