1994 / CONCEPTNEON RIVAL
Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

OLD-SCHOOL ARCADE. NEW HIGH SCORES.
Heavy buttons. Bright screens. Good company.
Step into the glow of the 80s & 90s.
ALL AGES BY DAY · 18+ FROM 20:00
01 / PICK YOUR PLAYER
1994 / CONCEPTTwo rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.
1991 / CONCEPTChase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.
1986 / CONCEPTA lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.
Six original game concepts, imagined for this club. Cabinet imagery is illustrative; this is a portfolio demonstration.
POCKET CHANGE. PROPER PLAY.
Pick up a bundle on arrival. Drop a physical token into the slot. Choose your next cabinet when you’re ready.
HOW TOKENS WORK ↗