Concept website · fictional venue, games & programme
Imagined neon-lit arcade hall with original cabinets

OLD-SCHOOL ARCADE. NEW HIGH SCORES.

ONE MORE
ROUND.

Heavy buttons. Bright screens. Good company.
Step into the glow of the 80s & 90s.

ALL AGES BY DAY · 18+ FROM 20:00

INSERT COINPRESS START

01 / PICK YOUR PLAYER

THE FLOOR IS YOURS.

ALL CABINETS ↗
Original illustration for NEON RIVAL1994 / CONCEPT
Fighting · 1–2 players2 TOKENS

NEON RIVAL

Two rivals. Six buttons. One last round. A fast, footwork-first fighter with a hand-painted cyber-city soul.

Original illustration for MIDNIGHT RUN1991 / CONCEPT
Racing · 1 player2 TOKENS

MIDNIGHT RUN

Chase the last light through tunnels, mountain bends and a violet coast. Every clean corner buys you time.

Original illustration for STAR SWARM1986 / CONCEPT
Shooter · 1 player1 TOKEN

STAR SWARM

A lone interceptor, a wall of light and a tiny gap that might just be enough. Rhythm beats panic.

Six original game concepts, imagined for this club. Cabinet imagery is illustrative; this is a portfolio demonstration.

POCKET CHANGE. PROPER PLAY.

REAL TOKENS.
REAL FEEL.

Pick up a bundle on arrival. Drop a physical token into the slot. Choose your next cabinet when you’re ready.

HOW TOKENS WORK ↗

02 / THE NEXT CHALLENGE

MEET AT
THE BRACKET.

No perfect combo required. Get the format, read the rules and prepare a local demo entry.

TOURNAMENT PROGRAMME →
Original imagined DJ floor in the arcade club

03 / THE NIGHT HAS AN EXTRA LIFE

HIGH SCORES.
LOW FREQUENCIES.

At 20:00, the room changes rhythm. Arcade first. Dance floor close behind. Adults only.

AFTER DARK ↗